New deep-dive study analyses the playing habits of Xbox Live users

The team over at Ars Technica have put together an interesting report that analysis how millions of Xbox Live account holders use their consoles. 
In a similar fashion to Ars’ well-received Steam Gauge series, the new deep-dive study randomly sampled a huge amount of publicly available Xbox Live info using a third-party API to find out more about the user habits of Xbox One and Xbox 360 owners. 
The resulting report contains a number of fascinating findings. For instance,it suggests that the majority of Xbox One users spend just over 50 percent of their time actually playing games (as shown in the chart below). 
The rest of their time is split between media and non-game apps like YouTube and Netflix. That split is even more pronounced on the Xbox 360, with those still using the ageing console spending 60.3 percent of their time on non-game apps. 
It’s hardly a surprising revelation, as you’d expect most players to have made the Xbox One their gaming system of choice by now. Still, it perhaps show why huge game companies like Microsoft have attempted to turn their consoles into full-fledged media hubs in recent years. 

The full report is well worth checking out, and is packed with reams of data spotlighting everything from the most popular backwards compatible titles to the most played Xbox One releases on the market right now.

To read the full article visit Gamasutra

New deep-dive study analyses the playing habits of Xbox Live users