Learn about some of the tough decisions behind making Nex Machina

You can watch the full chat up above, but in case you’re trying to top the leaderboards on Nex Machina right now, here are a few key highlights you can take away from our conversation. 
Cutscenes that mimicked the game’s trailer were cut due to how they interfered with player flow
Cutscenes, so often used in games like Nex Machina to give the player a quick break, were actually something tossed out of the game despite Haveri’s suggestion to the core development team. While Haveri admitted part of his goal was to improve the game’s branding to help sell it to less-hardcore players, he told us he ultimately deferred to Nex Machina’s director, who discovered they would deeply hurt the state of flow for players trying to improve their skill with the game. 
Using Discord can be a way more successful way to reach players, since you can’t treating it like a bulletin board
Haveri gave us a little background on how Housemarque is using player chat app Discord to build its core community instead of the traditional forum method, and explained for a game like Nex Machina, the ability to communicate quickly with players is better than “the bulletin board method.” 
What it’s been like to live through so many genre shifts
Haveri’s been with Housemarque for several years, and referenced previous games the company’s worked on outside its well-known arcade game pedigree. We asked him what it was like to be so committed to a genre that evokes a certain feel when the audience for that genre has waxed and waned so much over the years. 
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Learn about some of the tough decisions behind making Nex Machina