Blizzard to sell Overwatch credits instead of loot boxes to Chinese players

Blizzard has reworked the way it handles Overwatch loot box sales in China in direct response to a new law that would otherwise have required it to disclose the probability of item drops.
The new format sees the company directly selling in-game credits to players and including loot boxes as a free gift with the transaction, seemingly sidestepping the law.
The law itself, which went into effect at the beginning of May, requires publishers to clearly disclose potential item drops and the chance each item has to show up in a box. Blizzard’s changes point out a potential loophole, since it now seems that the law only covers boxes being directly purchased for real-world currency.
A translation of a post from the Chinese Overwatch forum explains that players will no longer be able to purchase Lootboxes outright. Instead, microtransactions now sell Chinese players between 5 and 120 of the game’s in-game currency and toss in 2-50 loot boxes as a free gift, depending on a number of credits purchased.
Other developers and publishers operating in the area have also implemented changes to accommodate the new law. For example, Valve temporary shut down sales of random drop boxes for Dota 2 and League of Legends’ publisher has meanwhile complied with the law and released a table detailing the probability powering each drop.

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Blizzard to sell Overwatch credits instead of loot boxes to Chinese players