CCP: "It's all about passion, curiosity and drive"

“I don’t think there’s any magic to this,” Jonsdottir answers when asked about what devs should prioritise to land a job at CCP. “Do your homework, learn about the company and the position you’re applying for, and submit a CV that’s suited for the role. It doesn’t hurt to know people who already work at the company of course, but that’s not required.”
As for the job interview, demonstrating passion is, as always in games, a key requirement.
“The most important thing is to be yourself,” Jonsdottir explains. “It doesn’t help anyone to try to be someone you think we want. We want people who are passionate about the company, the industry, the project, and their work. Ask smart questions,that demonstrate that you know something about the company and the role.
“It’s really all about passion, curiosity and drive. The best candidates are sincere and honest about who they are, but what makes the best interviewees the best is their ability to make you really feel their desire to work for CCP even if they know they are not a perfect fit for the role. They have researched everything they can about CCP, they have read the job description many times and they ask really smart questions. No one is perfect, but your passion and curiosity will bring you far.”

If your passion and curiosity brought you as far as being hired by CCP, the company has multiple perks available so that its staff can work in the best conditions. “We have the usual stuff, like decked out cantinas that serve great food. We also have a team of people at each of our studios called Fun Club that thinks about fun stuff to do like ski trips, movie and bowling nights, cooking classes, and so on,” Jonsdottir lists.

“Several of our studios offer incentives to use alternative means like public transport, biking, to avoid driving to work. And in Iceland there are dozens and dozens of local businesses that offer discounts to CCP employees.”

And the greatest perk of all: “Plus swords. When you hit your 10-year anniversary you get a sword. We are Vikings after all.” The company also has its staff’s well being at heart.
“We put a huge focus on our people, and have a number of efforts to make sure everyone has an opportunity to develop and grow,” Jonsdottir continues. “We probably offer a little more flexibility than most studios with regards to teams and locations as well if that’s something they’re interested in.

“We also try to give every employee the feeling that they are empowered to express their opinions – not just on their teams, but also to our executive team.” 

Working at CCP obviously also means having the opportunity to work on some pretty exciting projects.
“We have several games at various stages of development in all our studios,” Jonsdottir says. “Of course EVE Online continues to be developed in Reykjavik, and we just announced Sparc, a new VR sport, which is in development in our Atlanta studio. CCP Newcastle released EVE: Valkyrie just about a year ago, and we’ve updated it several times since, with more content on the way. Our Shanghai team has been focused on mobile VR, releasing both Gunjack and Gunjack II in the last 18 months or so, and we’re building a development team in our newest office in London.”
Being on the cutting edge of VR development, CCP represents a good opportunity for skillful devs ready to make the leap to VR or improve their VR development skills.
“Working at CCP is very much an adventure,” Jonsdottir concludes. “We do things a little differently than bigger developers/publishers and we’re one of the few that has been willing to jump into something like VR development with both feet. There’s no ‘playbook’ at CCP about the games we develop, the people we hire, or the way we talk.” 

To read the full article visit Develop Online

CCP: “It’s all about passion, curiosity and drive”